Spell: Cure Wounds

Cure Critical Wounds
Conjuration (Healing)

Level: Divine 4, Nature 5, Healing 4

This spell functions like cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20).

Cure Critical Wounds, Mass
Conjuration (Healing)

Level: Divine 8, Nature 9, Healing 8

This spell functions like mass cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +40).

Cure Light Wounds
Conjuration (Healing)

Level: Divine 1, Nature 1, Healing 1

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: Instantaneous

Saving Throw: Will half (harmless); see text

Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Cure Light Wounds, Mass
Conjuration (Healing)

Level: Divine 5, Nature 6, Healing 5

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature/level, no two of which can be more than 30 ft. apart

Duration: Instantaneous

Saving Throw: Will half (harmless) or Will half; see text

Spell Resistance: Yes (harmless) or Yes; see text

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Minor Wounds
Conjuration (Healing)

Level: Divine 0, Nature 0

This spell functions like cure light wounds, except that it cures only 1 point of damage.

Cure Moderate Wounds
Conjuration (Healing)

Level: Divine 2, Nature 3, Healing 2

This spell functions like cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +10).

Cure Moderate Wounds, Mass
Conjuration (Healing)

Level: Divine 6, Nature 7

This spell functions like mass cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +30).

Cure Serious Wounds
Conjuration (Healing)

Level: Divine 3, Nature 4, Healing 3

This spell functions like cure light wounds, except that it cures 3d8 points of damage +1 point per caster level (maximum +15).

Cure Serious Wounds, Mass
Conjuration (Healing)

Level: Divine 7, Nature 8

This spell functions like mass cure light wounds, except that it cures 3d8 points of damage +1 point per caster level (maximum +35).