3.5 - Classless Rules

This ruleset replaces the Classes chapter of the Dungeons & Dragons Players Handbook v3.5. All class elements are converted into a Point Buy system including Ability Scores (Optional).

This System Assigns a number of Build Points (BP) used to buy the features and Abilities previously gained from Class Levels.

Ability Scores - Point Buy
Ability Scores start at 10, Cost 0. Increasing an Ability Score costs 1 point or the modifier of the new ability score, whichever is higher. Example: going from 10 to 11 costs 1, going from 11 to 12 costs 1 more (Total 2), going from 15 to 16 costs 3 (Total 10)

Ability Scores below 10 or above 18 are not allowed at character creation, unless modified by race or template.

The Table below shows Ability Score, and their total point cost.

Hit Dice
A Character buys their HD size at every level.

Base Attack Bonus
Purchased at each level. Numbers are always rounded down.

Saving Throws
Purchased at each level for each Reflex, Fortitude and Willpower. Numbers are always rounded down.

Feats
A Feat may be purchased at each level for 5 BP. Only one feat may be purchased this way. A second Feat may be purchased if any of the following conditions are met. The Condition refers to the current level.

Skills
All skills listed as "Usable Untrained" are considered Cross Class. A Skill Group will grant you a collection of skills to be Class Skills.

Spells & Psionics

 * Divine, Prepared


 * Divine, Spontanious
 * Arcane, Prepared
 * Arcane, Spontanious
 * Spell Known (Divine or Arcane)
 * Power Points
 * Power Known