Spell: Summon Nature’s Ally

Summon Nature’s Ally I
Conjuration (Summoning)

Level: Nature 1

Components: V, S, DF

Casting Time: 1 round

Range: Close (25 ft. + 5 ft./2 levels)

Effect: One summoned creature

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: No

This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature’s Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

Summon Nature’s Ally II
Conjuration (Summoning)

Level: Nature 2, Rgr 2

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

Summon Nature’s Ally III
Conjuration (Summoning) [see text]

Level: Nature 3, Rgr 3

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally IV
Conjuration (Summoning) [see text]

Level: Animal 4, Nature 4, Rgr 4

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally V
Conjuration (Summoning) [see text]

Level: Nature 5

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally VI
Conjuration (Summoning) [see text]

Level: Nature 6

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally VII
Conjuration (Summoning) [see text]

Level: Nature 7

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally VIII
Conjuration (Summoning) [see text]

Level: Animal 8, Nature 8

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally IX
Conjuration (Summoning) [see text]

Level: Nature 9

Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level 1 May be summoned only into an aquatic or watery environment.
 * Dire rat
 * Eagle (animal)
 * Monkey (animal)
 * Octopus1 (animal)
 * Owl (animal)
 * Porpoise1 (animal)
 * Snake, Small viper (animal)
 * Wolf (animal)
 * Bear, black (animal)
 * Crocodile (animal)
 * Dire badger
 * Dire bat
 * Elemental, Small (any)
 * Hippogriff
 * Shark, Medium1 (animal)
 * Snake, Medium viper (animal)
 * Squid1 (animal)
 * Wolverine (animal)
 * Ape (animal)
 * Dire weasel
 * Dire wolf
 * Eagle, giant [NG]
 * Lion
 * Owl, giant [NG]
 * Satyr [CN; without pipes]
 * Shark, Large1 (animal)
 * Snake, constrictor (animal)
 * Snake, Large viper (animal)
 * Thoqqua
 * Arrowhawk, juvenile
 * Bear, brown (animal)
 * Crocodile, giant (animal)
 * Deinonychus (dinosaur)
 * Dire ape
 * Dire boar
 * Dire wolverine
 * Elemental, Medium (any)
 * Salamander, flamebrother [NE]
 * Sea cat1
 * Shark, Huge1 (animal)
 * Snake, Huge viper (animal)
 * Tiger (animal)
 * Tojanida, juvenile1
 * Unicorn [CG]
 * Xorn, minor
 * Arrowhawk, adult
 * Bear, polar (animal)
 * Dire lion
 * Elasmosaurus1 (dinosaur)
 * Elemental, Large (any)
 * Griffon
 * Janni (genie)
 * Rhinoceros (animal)
 * Satyr [CN; with pipes]
 * Snake, giant constrictor (animal)
 * Nixie (sprite)
 * Tojanida, adult1
 * Whale, orca1 (animal)
 * Dire bear
 * Elemental, Huge (any)
 * Elephant (animal)
 * Girallon
 * Megaraptor (dinosaur)
 * Octopus, giant1 (animal)
 * Pixie* (sprite) [NG; no special arrows]
 * Salamander, average [NE]
 * Whale, baleen1
 * Xorn, average
 * Can’t cast irresistible dance
 * Arrowhawk, elder
 * Dire tiger
 * Elemental, greater (any)
 * Djinni (genie) [NG]
 * Invisible stalker
 * Pixie* (sprite) [NG; with sleep arrows]
 * Squid, giant1 (animal)
 * Triceratops (dinosaur)
 * Tyrannosaurus (dinosaur)
 * Whale, cachalot1 (animal)
 * Xorn, elder
 * Can’t cast irresistible dance
 * Dire shark1
 * Roc
 * Salamander, noble [NE]
 * Tojanida, elder
 * Elemental, elder
 * Grig [NG; with fiddle] (sprite)
 * Pixie* (sprite) [NG; with sleep and memory loss arrows]
 * Unicorn, celestial charger
 * Can cast irresistible dance