Spell: Inflict Wounds

Inflict Critical Wounds
Necromancy

Level: Divine 4, Destruction 4

This spell functions like inflict light wounds, except that you deal 4d8 points of damage +1 point per caster level (maximum +20).

Inflict Critical Wounds, Mass
Necromancy

Level: Divine 8

This spell functions like mass inflict light wounds, except that it deals 4d8 points of damage +1 point per caster level (maximum +40).

Inflict Light Wounds
Necromancy

Level: Divine 1, Destruction 1

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: Instantaneous

Saving Throw: Will half

Spell Resistance: Yes

When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

Inflict Light Wounds, Mass
Necromancy

Level: Divine 5, Destruction 5

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature/level, no two of which can be more than 30 ft. apart

Duration: Instantaneous

Saving Throw: Will half

Spell Resistance: Yes

Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage +1 point per caster level (maximum +25) to nearby living enemies.

Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.

Inflict Minor Wounds
Necromancy

Level: Divine 0

Saving Throw: Will negates

This spell functions like inflict light wounds, except that you deal 1 point of damage and a Will save negates the damage instead of halving it.

Inflict Moderate Wounds
Necromancy

Level: Divine 2

This spell functions like inflict light wounds, except that you deal 2d8 points of damage +1 point per caster level (maximum +10).

Inflict Moderate Wounds, Mass
Necromancy

Level: Divine 6

This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage +1 point per caster level (maximum +30).

Inflict Serious Wounds
Necromancy

Level: Divine 3

This spell functions like inflict light wounds, except that you deal 3d8 points of damage +1 point per caster level (maximum +15).

Inflict Serious Wounds, Mass
Necromancy

Level: Divine 7

This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage +1 point per caster level (maximum +35).